Benjamin Cable

Senior Backend Engineer · LootLocker

[email protected] · github.com/ladydascalie · LinkedIn · cv.json

About

Hi there! 👋 I'm an enthusiastic Go developer with a wide range of skills, from building large-scale APIs to creating command line applications.

My recent work focuses on the hard parts of backend infrastructure: migrating production MySQL onto self-hosted bare metal, designing cross-platform identity and account-merge systems, keeping real-money commerce correct across five storefronts, and shipping GDPR Art. 28 DPA flows and player data erasure tooling. Away from work, I run my own Matrix homeserver and generally enjoy self-hosting.

Throughout my career, I've had the opportunity to lead teams of different sizes, ranging from 10 to 30 people, both as a lead developer and a principal engineer.

I'm actively involved in the free and open source software community. Apart from creating and maintaining software, I also co-organize the Golang Dorset meetup with my friends and colleagues.

Go is my primary language for work. I rely on it daily to develop micro-services and various command-line tools. Additionally, I have extensive experience with PHP, including creating new applications and managing legacy software.

In my free time, I enjoy engaging with educational materials, writing small video games using C & SDL2 and Godot, and indulging my passion for music by writing and recording my own tracks.

Experience

LootLocker

Senior Software Engineer

Oct 2022 – Present · Remote

Backend engineer on the core Go service, the developer console, and the platform's self-hosted infrastructure.

  • Moved the production data store off managed infrastructure onto self-hosted bare-metal MySQL on Hetzner (deliberately outside the cluster) and built the k3s platform around it: deploys, failover, backups and monitoring.
  • Designed the cross-platform identity system: platform account linking, conflict authorisation and merge flows with a declarative scenario test harness, later reused as the foundation for publisher-scoped cross-game progressions.
  • Platform commerce: catalogues, currencies, wallets, entitlements and real-money IAP across Apple, Google, PlayStation, Steam and Epic, with defensive entitlement recording, refund processing and vendor failure surfacing for self-service debugging.
  • Database engineering end-to-end: a code-based, feature-flagged schema migration engine, the GORM→sqlx migration, and InnoDB-level fixes such as eliminating a gap-lock deadlock by inserting before locking.
  • Shipped GDPR compliance as engineering: Art. 28 DPA acceptance flows, PII classification on onboarding data, admin audit logging, and bulk player right-to-erasure.
  • Migrated auth.game from Next.js to Go server-side rendering, consolidating the auth surface onto the core stack.
  • Plus the rest of the platform: game/server/admin APIs, leaderboards, Redis-backed presence, email campaigns, the Next.js developer console, a Go + templ + HTMX publisher analytics platform, and internal libraries like go-filestorage and mysql-retry.

Benefex

Staff Software Engineer

Nov 2021 – Oct 2022 · Southampton, UK

Focused on improving the tech stack and service efficiency.

  • Created internal libraries to assist moving the company's systems to Go.
  • Defined and refined the process for re-architecting services in Go.
  • Introduced Prometheus metrics to the Go services.
  • Built an asset optimisation pipeline to make file uploads faster and more efficient.

Utility Warehouse

Engineering Team Lead

Jan 2021 – Oct 2021 · London, UK

Built the Digital Experience team from the ground up.

  • Defined process, audited the team's entire codebase, produced architecture diagrams and targeted strategic improvements.
  • Drove the replacement of the customer portal PHP monolith with a micro-frontend application powered by React and GraphQL.
  • Quality push on customer-facing services reduced call volume and support tickets; the UW app went from 2.1 to 4.5 stars on the App Store.
  • 1:1s, mentoring and the usual management aspects of the role.

Senior Software Engineer

Aug 2020 – Jan 2021 · London, UK

Part of the digital experience team.

  • Improved usability and security of the login system via trusted third-party identity providers and 2FA support.
  • Helped define and establish better documentation practices.

LUSH Digital

Technical Architect

Oct 2019 – Jul 2020 · Poole, UK

Principal Engineer duties minus the people management, stepping back to focus on the tech as an individual contributor.

    Principal Engineer

    Nov 2018 – Oct 2019 · Poole, UK

    Shared leadership of a 30-strong team alongside another Principal Engineer.

    • Spearheaded the technical design of the Lush Pay tills back-end and oversaw its deployment across the UK, Italy and Japan.
    • Designed and architected technical projects; introduced standardised methods of handling data across the business.
    • Kept the usual 1:1s, reviews, holiday & pay management and mentorship, plus hands-on backend engineering.

    Senior Software Engineer

    Jul 2017 – Nov 2018 · Bournemouth, UK

    Go & PHP microservices as part of the SOA team and commerce squad.

    • Mentoring and support for new Gophers.
    • Development and maintenance of open-source software including LUSHDigital/core, LUSHDigital/modelgen and ladydascalie/v.

    3SidedCube

    PHP Developer

    Apr 2016 – Jul 2017 · Bournemouth, UK

    API & backend work as part of the server team.

    • Worked on the Emergencies app suite, chained-crowdsourcing and the ATLAS preparedness backend.
    • AWS services ranging from RDS to DynamoDB, SQS, SES and SNS.

    Skills

    Languages: Go, PHP, TypeScript, Rust, JavaScript

    Systems: *nix, MySQL, Redis/Valkey, k3s/Kubernetes, AWS/GCP, Hetzner, Coffee ☕

    Expertise: Identity & Account Linking, Payments & Entitlements, Database Performance & Locking, Microservices Architecture, Distributed Systems, GDPR & Data Compliance, API Design, Team Leadership, Command Line Tools

    Open Source & Projects

    Community

    Co-organiser of Golang Dorset, monthly meetups. Monthly gatherings of digital gophers for advanced Go programming, distributed systems architecture, and underground knowledge sharing.